The Explosive Growth of Esports. Comparatively, we forecast the number of … 1. They analyze the 26-year-old’s every move in the battle royale game “Fortnite.”. It is estimated that the industry will generate $1194.8 million in 2021. However, one of the first esports broadcasting events was in South Korea, when cable networks began to broadcast Starcraft tournaments in the year 2000. With total viewership … In conclusion, the demand (viewers) and supply (esport teams) for esports seem to be moving towards a more sustainable growth model with the supply side understanding what their priorities should be – competitiveness and popularity, and incentivising it through methods such as franchising and prize money distribution. The viewership growth could be a sign that the measures are working. The eSports market is expected to register a CAGR of 20% during the forecast period, 2021-2026. Over the course of the first seven months of 2019, average minute audience (+90%), hours watched (+190%) and video views (+55%) have all heavily increased as a result of fans tuning into […] Image via Esports Charts. A third of eSports viewers research brands they’ve seen advertised. With Viewership and Revenue Booming, Esports Set to Compete with Traditional Sports. Even though the COVID-19 pandemic has temporarily prevented people and organizations from hosting big gaming events, it did not completely stop the esports scene. According to our estimates, the number of esports viewers in the US reached 23.9 million last year, up 13.2% from 2019. Moreover, MSI 2021 had a 40.9 percent increase in hours watched from its previous edition (61.18m compared to 2019’s 43.41m). The aggregate value of esports start-ups in India reached $68 million in the Financial Year 2020 and the industry is expected to grow by a CAGR of 36% in the next 3 years. Traditional Sports Viewership. In terms of viewership, the big esports events post even more impressive numbers. This viewership turnout placed the Minecraft Mystery Games event at No. The global esports audience will grow to 474.0 million in 2021, a year-on-year growth of 8.7%. While it is often said that Twitch was the true accelerator of the growth of esports in the West, it is sometimes overlooked how, conversely, esports has helped Twitch grow to the massive live video platform it is today. It’s also important to mention that the title has achieved this month’s top spot despite not being in the top five english-language esports broadcasts in terms of peak viewership. Esports, already boasting millions of fans and almost a billion dollars in revenue, only promises to keep growing. Esports audiences grew by nearly 20% between 2016 and 2017 with casual viewers and serious enthusiasts the total esports audience reached 335 million. Currently, competitive video gaming is among the most preferred pastimes all over the world. The first significant breakthrough for esports happened in 1980 when 10,000 participants attended Atari’s National Space Invader’s Championship. If one considers the exponential growth in viewership of platforms like Twitch, it would shatter any preconceived notion that the popularity in the paradigm has been driven only by hard-core gamers. May’s viewership figures are headlined by a record-breaking accomplishment, mobile esports’ continued dominance, and the successful LAN debut of VALORANT’s Champions Tour Masters. Mobile Esports The eSports market is expected to grow exponentially both in viewership and revenue seeing a giant leap by the year 2021. (Cologne) 13th of August 2019 – ESL, the world’s largest esports company, today reported significant growth across multiple metrics for major ESL tournaments. The number of esports viewers is growing. The eSports market is expected to register a CAGR of 20% during the forecast period, 2021-2026. Esports audience growth & forecast. Increasing viewership has mainly contributed to revenue growth. The number of female viewers has been growing in esports, with an estimated 30% of esports viewers being female in 2013, an increase from 15% from the previous year. Critically, that represents a growth of 400%. Source: Newzoo, BITKRAFT Esports Ventures. Besides, according to estimations, esports viewership growth will be as much as 600 million by 2020. Looking further down the road to 2024, it estimates that esports viewership will grow another 20%, reaching 577 million viewers across the globe. Activision Blizzard is reporting more viewership growth in 2021 for Overwatch League, a much-welcomed development for the fourth-year property. 495 million viewers (and then some) From Newzoo’s 2019 research they predicted that 495 million people would have eyes on esports this year - made up of 222.9 million regular viewers and 272.2 million occasional viewers. Esports is a big and growing industry with gamers, who are also streamers, and viewers that watch gamers. The esports audience will grow to 495.0 million globally in 2020. Over the last decade, there has been a significant increase in viewership for both occasional and esports enthusiasts; this year, the total audience is expected to reach 454m. By 2018 the number of esports viewers had reached 380 million. Despite only finishing second in Esports Charts’s viewership table, the competition has seen significant growth from its 2019 edition. Esports betting has shown significant growth in 2020 with increases of up to 500% in volumes gambled year to date. As more games are added to the competition, and the number of participants grows, the new market will be lucrative for advertisers to spend their money to be able to engage with a responsive and fully engaged audience. The Esports Observer is the world’s leading source for essential esports business news and insights. For the entire tournament, Activision reports an average minute audience (AMA) […] The 2017 League of Legends world championship, held in Beijing, drew a … However, what’s even more important than the number of people watching is the average age of esports viewers. The last decade, Esports has truly gone for a ride in the world of entertainment! 4 In the month of August 2018, Epic Games hosted 78.3 million Fortnite players. Esports Are Different from TV: Inside An Immersive Experience ... Esports Viewership Stats for 2018 research by. The tournament’s viewership shattered records for mobile esports tournaments. “And yes, parents are paying them.”. Since 2016, there has been a significant increase in eSports viewers – both occasional viewers and enthusiasts, i.e., viewers who watch it regularly. It’s no longer considered a phenom occurring in the basements of the unemployed youth. (Source: Statista.) eSports Drives 21.3% of Twitch Viewership. Esports Observer. The Viewers. Esports Have High Potential for Growth. Read also: The Five Most Defining Moments in Esports in 2019 Esports viewership is skyrocketing as sports fans desperately seek entertainment amid the COVID-19 outbreak. Last year, the industry produced an estimated $493 million in revenue—a growth of 51.7% from 2015—and that number is projected to surpass $1 … This represents a growth in total viewership of 63% over the next 4 years. Covid-19 has fuelled sharp growth in viewers and engagement with esports online, and new opportunities – in the enforced, if temporary suspension of traditional sports – to attract mainstream consumers. We expect esports viewers to grow by a total of 52.5% between now and 2023, reaching 46.2 million at that time. Source link. The eSports version—the FIFA eWorld Cup 2018—captured 29 million views across three platforms, representing a record viewership. Since 2016, there has been a huge increase in the number of esports viewers. In 2020 alone, there was $623.9m worth of sponsorship investments made into esports, which has risen by 17.2% in 2019. At that rate, eSports could soon be vying for a much larger audience. In 2018, a survey revealed that the frequent eSports viewers are over 170 million and the occasional viewers are 222 million. Fueled in part by the rising popularity of gaming (revenue from which has been increasing at roughly 10% each year), the eSports industry is enjoying a year-on-year audience Credit: Riot Games/Michal Konkol. The Pandemic Presents an Opportunity for Esports Viewership Article by Alexandra Samet | Aug 26, 2020 Esports Have High Potential for Growth. However, the release of TFT seemed to slightly stunt League of Legends’ viewership, with Q3 2019 seeing a -2% drop compared to Q3 2018. ESL One Birmingham, United Kingdom's largest esports tournament surpassed the highest viewership for an ESL One Dota 2 event thus far. Microsoft has big plans to grow Halo's esports viewership in the future, and developer 343 Industries has now outlined why viewership is so important and how the … Diving deeper into the statistics, in 2020, 38 million people started watching esports. expected to grow to 646 million by 2023 (351 million occasional viewers and 295 million esports enthusiasts). eSports Viewership is Growing. It reached 458.3 million in 2019, according to Newzoo, which projected that the viewership figure would grow 11.7% to 495 million in 2020. That’s a compound annual growth rate of By 2022, this figure is forecasted to reach 645m, a 14% year-on-year growth. Globally, esports had a 495m strong audience in 2020 according to Newzoo. According to our Game Streaming Tracker, League of Legends had a +22% year-on-year growth in Twitch and YouTube viewership in H1 2019. In 2021, esports attracted the second-highest viewer count by sport in the U.S,, behind only the NFL. Esports viewership is expected to grow to 644 million by 2022 at an estimate of 347 million occasional viewers and 297 million esports enthusiasts. In 2016, 160 million occasional viewers tuned into esports compared to 121 million enthusiasts. Audiences for esports are large and growing. Activision Blizzard has reported viewership metrics for the Overwatch League Grand Finals last weekend, which reached a global average minute audience of 1.55M – up 38% from the 2019 Grand Finals match. This makes the 2020 Grand Finals the most-watched OWL match in the league’s history. A 2019 study from data firm Interpret found that women comprise 30 percent of esports viewership and 35 percent of esport gamers, and that these numbers are growing … Image credit: Esports Charts With a staggering 321,084 average viewers, MPL ID Season 7 continued to highlight the growth of the mobile esports title globally. Even though the games are played digitally, live events are still a significant part of the esports experience. The tournament reached a new peak record of 306,070 concurrent viewers tuning into the broadcast, which is a rise of 12.4% since it’s last record during the Hamburg Major in 2017. As per the World Economic Forum, the eSports viewers spent 17.9 million hours watching their gaming heroes on channels such as YouTube’s gaming channel or on Twitch in the first quarter of 2018. By 2021, Newzoo predicts that viewership will be at 307 million occasional viewers and 250 million enthusiast viewers. Experts expect the global games’ live-streaming audience to reach Despite the advantages of increased viewership and events that largely take place online, there are some challenges to esports growth during the pandemic. Keep in mind that this research was done before Covid-19 struck. The May Melee tournament wrapped up last weekend and saw the Dallas Fuel defeat the Shanghai Dragons in the finals to earn its first title. Total Tournaments. Traditional sports viewership is still larger than esports. Some 1.2m Brits watch esports in the UK, according to Kantar. ESL’s Major Esports Tournaments See 90% Growth in Viewership Hours watched are up 190%, views up 55% from last year In 2021, esports attracted the second-highest viewer count by sport in the U.S,, behind only the NFL. Hours Watched. Audience growth between international majors AoV World Cup and AoV International Cup. Esports viewership has not caught up to the media hype – but there could be upcoming growth opportunities. Esports organization Fnatic has released a new report that takes a look at how the overall esports industry has … Let’s look at the top 5 key trends that will affect the growth of the esports industry in 2021. Electronic sports, more commonly known as eSports, is the term used to describe playing high-level The special event pages contain more detailed information of a wide spectrum. Every month ESI, in collaboration with Esports Charts, delves into the world of esports viewership to highlight what audiences are currently watching, along with other emerging trends in the industry. Esports is considered the world’s fastest-growing sport. Esports are even more popular on a global scale. In 2016, 160 million occasional viewers tuned into esports compared to 121 million enthusiasts. Since 2014, the number of esports viewers has grown 163% to a forecasted 495 million this year. While they state it’s chiefly full of promise, citing statistics such as Insider Intelligence’s estimate that viewership will grow from $454 million in 2019 to $646 million in 2023, and that esports investment increased to $4.5 billion in 2018 from just $890 million in 2017, esports is not without risks. The third season of the F1 Esports Series recorded a 76% increase in online viewership to 5.8 million, with 2019 online viewership totalling 5.8m and 169m social media impressions accumulated, making it a milestone year for the F1 New Balance Esports Series. With esports revenue growth driven by audience inspired brand investment, China’s significant esports viewership could well propel esports and as a major industry in the country and see China taking a long-term global leadership role in the sport. The fan base also keeps on increasing. As 2020 draws to a close, we are set for a positive year of growth, both with revenue and viewership. Global Esports Viewers Will Total 453.8 Million This Year The global esports audience will grow to 453.8 million worldwide in 2019, a year-on-year growth of +15.0%. Increased viewership has fueled the growth of esports. Between 2018 and 2019, there was a 12.3% increase year over year. With a year-over-year growth rate of 11,7%, the esports audience hit 495 million viewers in 2020. In 2018, the number of eSports enthusiasts and occasional viewers totaled just under 400 million. It ranges from the more widely-known aspects (such as the prize pool and venue) to the exclusive viewership statistics data (average number of viewers, most popular matches, broadcast peak figures and much more). Granted, eSports have momentum, especially with young demographics, perhaps most visibly in the Epic Games battle-royale phenomenon Fortnite, with the largest payer base and the biggest audience. In the last five years, players not only competed for higher prizes, but also more … Viewership of esports in India doubled to 17 million in 2020 while prize money pool grew 25-30%, according to industry estimates. Esports are even more popular on a global scale. Global eSports Market 2020: Growing Viewership Driving Market Growth. In 2019 there were around 443 million esports viewers. With its millions of viewers, lucrative titles and sell-out competitions, it should come as no surprise that the world of esports is beginning to challenge some of Europe's most established sports. Over the course of the first seven months of 2019, average minute audience (+90%), hours watched (+190%) and video views (+55%) have all heavily increased as a result of fans tuning into […] eSports. AMA Announces Esports Growth League Melee Observer Overwatch tournament Viewership. According to Esports Charts, their Free Fire World Series 2019 finals in Brazil garnered a high of 2 million simultaneous viewers with a total of 130 million online views. The growth in popularity and viewership within Esports has resulted in a huge demand for Esports gambling. How big is the esports audience, and what is its growth outlook? Esports has also emerged as entertainment and not purely for gamers. By 2021, Newzoo predicts that viewership will be at 307 million occasional viewers and 250 million enthusiast viewers. In 2020, esports … According to recent reports, esports viewership is expected to grow at a rate of 9 percent per year between 2019 and 2023, thanks in part to … 1. [citation needed] However, despite the increase in female viewers, there is not a growth of female players in high level competitive esports. studies have shown that Esports has had viewership of over 435.9 Million viewers in 2020 and on a very steady growth projection. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Esports Viewership 2020 – More Time Spent Watching by Established Fans Esports Charts is a unique analytical agency collecting all information about esports, streaming and providing actual fact data. Total esports viewership is expected to grow at a 9% compound annual growth rate (CAGR) between 2019 and 2023, up from 454 million in 2019 to 646 million in While the publicity helped bring awareness to the growing industry, the pandemic will not have a significant impact on annual esports viewership or advertising revenues in the US. rapid growth within the United States and international spheres over the past decade, and how streaming has influenced the growth of the eSports community and its viewership. Esports received heightened media attention during the onset of the coronavirus pandemic. Esports viewership metrics could be stunting the industry’s growth. Esports is a large and rapidly growing cross-industry segment, with total revenues in excess of $50 billion. While it is often said that Twitch was the true accelerator of the growth of esports in the West, it is sometimes overlooked how, conversely, esports has helped Twitch grow to the massive live video platform it is today. Esports viewership has surpassed most of the major traditional sports. This audience will consist of 201.2 million Esports Enthusiasts (+16.3% year-on-year growth) and 252.6 million Occasional Viewers (+14.0% year-on-year growth). In terms of how Microsoft is planning to increase viewership for Halo esports, Tashi said it comes down to a number of key pillars. The global esports audience has enjoyed double-digit growth on an annual basis over the past decade. eSports have significantly grown in popularity over the last few months, not least because of COVID-related lockdowns driving greater adoption of live streaming and other eSports apps. Brands that see the potential of reaching a large and engaged audience are investing in Esports marketing both directly and indirectly. Big names like Coca-Cola, Mercedes-Benz, Adidas, T-Mobile, and even the U.S. Navy are already investing in esports, and others will soon follow in their footsteps. It’s also important to mention that the title has achieved this month’s top spot despite not being in the top five english-language esports broadcasts in terms of peak viewership. That’s a compound annual growth rate of 14.4% from 2016 to 2021. ESL, the world’s largest esports company, today reported significant growth across multiple metrics for major ESL tournaments. 63 million Americans watched esports league games, matching the number of people who watch the NBA. Some 31% of respondents said they use mobile devices to watch eSports competitions. As per the World Economic Forum, the eSports viewers spent 17.9 million hours watching their gaming heroes on channels such as YouTube’s gaming channel or on Twitch in the first quarter of 2018. With esports revenue growth driven by audience inspired brand investment, China’s significant esports viewership could well propel esports and as a major industry in the country and see China taking a long-term global leadership role in the sport. Viewership Impacts of Mobile Esports. By 2020, the global esports market will bring in an estimated $1.79 billion in revenue. The key to unlocking the full potential of esports is viewership growth. 3 for events hosted in 2021. Since the acquisition in 2014, the number of average viewers has doubled to 15 million, half of YouTube’s daily viewership. From Statista. At the same time, it has dealt a blow to some of the key revenue streams for the esports business, and concerns about esports future growth. Esports viewership metrics could be stunting the industry’s growth. They quote his kill ratios and stats. iStock Bengaluru: Inspired by the rapid pace of growth in the Indian esports sector, Animesh Agarwal, an esports professional, decided to move from just playing games to becoming an entrepreneur. This will motivate more brands to become sponsors in this lucrative market. First off, 343 plans to diversify. Viewership on the YouTube broadcast peaked at 180K concurrent […] The eSports betting industry keeps on growing exponentially. With a staggering 321,084 average viewers, MPL ID Season 7 continued to highlight the growth of the mobile esports title globally. By 2023, viewership is predicted to eclipse 646m, with a 10.4% annual growth rate promising even further development in the following years. Since 2014, the number of esports viewers has grown 163% to a forecasted 495 million this year. The esports industry can comfortably boast a global audience well into the millions, but could the way we measure viewership for esports broadcasts result in advertisers turning their backs, despite the popularity? Olympic Virtual Series eSports expected viewership U.S. 2021 eSports impact on the video game industry 2019 Amount of prize money won by eSports players from Hong Kong 2000-2020 Amazon’s purchase of leading video-streaming site, Twitch, allowed Amazon to tap into the rapidly growing eSports audience, along with other live-streaming opportunities. eSports Drives 21.3% of Twitch Viewership. The esports industry can comfortably boast a global audience well into the millions, but could the way we measure viewership for esports broadcasts result in advertisers turning their backs, despite the popularity? SafeBettingSites.com shared data that projects the global esports audience will grow to 474 million in 2021. The growth of mobile esports can be seen in some of Garena’s games. GROWTH MANAGEMENT The Cosmic® Server was started on 9th November 2020 with many new ideas to grow on discord in different sectors. Major competitions were still successfully held online and esports viewers did not let the industry down. Increased viewership has fueled the growth of esports. “Fortnite tutors are a thing,” the headline from USA Today reads. The esports market continues to earn an increasing share of the $2 trillion media and entertainment industry, and is well positioned for the coming decades. 14 across all Twitch Rivals events between 2019 and 2021, according to analytics platform Esports Charts.Furthermore, the streamer-focused event came in at No. Read also: The Five Most Defining Moments in Esports in 2019 (Source: Statista.) In 2016, a 19.3% increase in the number of viewers was recorded. Every month ESI, in collaboration with Esports Charts, delves into the world of esports viewership to highlight what audiences are currently watching, along with other emerging trends in the industry.. May’s viewership figures are headlined by a record-breaking accomplishment, mobile esports’ continued dominance, and the successful LAN debut of VALORANT’s Champions Tour Masters. When kids talk about Tyler “Ninja” Blevins and his gaming streams on Twitch, they speak of him as if he were LeBron James or Tom Brady. (Cologne) 13th of August 2019 – ESL, the world’s largest esports company, today reported significant growth across multiple metrics for major ESL tournaments. Viewership & Awareness. Most popular esports tournaments. Back in the 1970s, esports started as informal competitions held at video game arcades. Since then, esports viewership has been rapidly growing. MSI 2019 recorded an average viewership of 537,619 and a peak viewership of 1.7m. That’s more than the entire US population! Below are some of the crucial esports viewership statistics.

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